Updated: Nov. 16, 2001----- - --- - ---Design by:joseph.kunkel@mnsu.edu --- -- -- Return to PA Welcome Page

Activities Menu
(Some fit in more than one category.)
Ice-breakers, Team Builders, Games and Activities
for Public Achievement
Name Circle
Memory Game
All My Friends..
I’m going to mail a letter
Ball Toss
Rotating Chair
Pair Up
Life Stories

Team Builders
Partner Drawing
Tarp Island
The Maze
Follow the Leader
Where is it?
Guess the Number
Obstacle Course
Description Game
The Human Pyramid
Everybody Up
All Aboard
Human Knot

Team Jigsaw Puzzle
Double Statue

Concept Games
Concept Pantomime
Human Scrabble
Who starts it?
Blind shapes
Create a Citizen or Good Team Member
Citizenship Land
P A Bingo

PA Jeopardy

Why use activities?
Activities and games cam be effective tools for
  • learning names and getting acquainted
  • building trust
  • strengthening community and team spirit
  • identifying and discussing problems
  • improving understanding of core cocncepts
  • promoting leadership in the group
  • having fun
How to choose an activity:
When choosing a game or activity to play keep these questions in mind:

Purpose: Why is the activity being used?

Objectives: What lesson do I want this game to demonstrate and can it be clearly connected in a reflection component?

Time: Do we have enoughy time to play the game, debrief and reflect on the outcome?

Realities: Will this game get the group to focus, or more sidetracked?

The importance of games and activities is not necessarily the activity itself but the activity combined with reflection and debriefing that follows. A successful activity is one in which the team is able to understand the concepts better and/or understand the problem and are able to reflect on the group dynamics that have been the case of a problem.

Debriefing Suggestions:

  1. Always keep your objective in mind.
  2. Reveal the objectives of the game to the group
  3. Discuss whether or not the group found the game
    was helpful in solving a problem or establishing a
    better understanding of a concept.
  4. Ask the group what worked in the game? What did
    not work and why?
  5. Ask if the group needed to work on a skill in order
    to execute the game efficiently. If so, what skills did
    the group need?
  6. Identify skills and apply them to the work the group
    is doing: i.e. Why is leadership important for the group?
    Is it important for us all to be leaders at different times?
Public Achievement Icebreakers, Team Builders, Games and Activities.

We are working on adding a list of activities used in PA or suggested for PA use.

Please send us a description of your favorite PA activities to joseph.kunkel@mnsu.edu

How to write up Games and Exercises:

  1. Description and directions for the game
  2. This game asks you to.....
  3. Any core concepts that relate to the game
  4. Public Skills that the game develops and improves.
  5. Have you used it? How did it work?
Some Sources:

Rohnke, Karl. 1998. The Bottomless Bag: Adventure Notes from Karl Roihnke. Kendall/Hunt Publishing Co. 2460 Kerper Blvd. PO Box 539. Dubuqeue Iowa. 52004

Rohnke, Karl and Steve Butler. 1995. QuickSilver: Adventure Games, Initiative Problems, Trust Activities and a Guide to Effective Leadership. KEndall/Hunt Publishing Co. 2460 Kerper Blvd. PO Box 539. Dubuqeue Iowa. 52004

Orlick, Terry. 1978,1982. The Cooperative Sports and Games Book I and II. Pantheon. New York.

Sambhava and Josette Luvmour. 1990. Everyone Wins! New Society Publishers. Philadelphia, PA.

Bodenhamer, Gretchen, Leonard Burger, Priscilla Prutzman and Lee Stern. 1988. The Friendly Classroom for a Small Planet. New Society Publishers. Philadelphia, PA.

Guidlines for the Responsive Classroom.1997. Northeast Foundation for Children. Greenfield , MA